:: Basic Information ::
Name: Karadamaru Kagone
--
Nicknames: Ninja of Pain
Gender: Male
age 12
Zodiac Sign: Cancer
Birth Date: June 6
Blood Type: AB-
Weight: 165 lbs.
Height: 5'3"
Rank: Genin
Village: Otogakure
:: Character Looks and Personality ::
Appearance: - Spoiler:
By the by, he's tan, not black.
Attire: Check the spoiler'd image in "Appearance"
Personality: Karadamaru is very shy and soft-spoken outside of battle, and will do whatever his older sister tell shim. If others try to criticize Shinkan, he will usually try to warn the critic before he gets killed by her. When he becomes angry, for whatever reason, he will enter what his family calls his "Genocide Mode". When he enters this mode, he will become extremely hostile to everyone around him, except his family.
Nindo:: To show that pain can destroy the body.
:: Character Clan ::
Name of Clan: N/A
Clan Ability: N/A
Relationship in Clan: N/A
Character Ability:-Genjutsu: Karadamaru is not very good at this type of attacking, though he can fall back on it in a pinch. While he does occasionally practice at genjutsu so as to attempt a small amount of balance as far as ability goes, he does not train it vigorously enough to use it very often, and saves his genjutsu as a last resort.
-Ninjutsu: Much like genjutsu, Karadamaru is not very good at ninjutsu, and relies on it only in an emergency where any other type of attack would be impossible. Although he does have some small ability in this field, he is much more adept at taijutsu or genjutsu than ninjutsu, and is more likely to rely on the other two skills.
-Taijutsu: This is Karadamaru's specialty. He is most adept at stopping strikes, knowing how to break out of grappling easily, and able to put his opponents in terrible pain as well. His main method of taijutsu is overloading an opponent's sense of touch. He is likely to defeat any other user of taijutsu.
:: Character Weapons and jutsu ::
[ List your weapons in a simple list for basic items. ]
x10 kunai
x20 shuriken
x5 senbon
x10 explosive notes
x2 45 cm long Sakaba swords
[list your jutsu genin C chunin B jonin A]
Name: Pain Bringer Touch
Rank: D
Type: Taijutsu
Element: Wind
Range: Touch
Clan: N/A
Description: This is a taijutsu fighting style that focuses on causing an opponent as much pain as possible, using the Wind chakra nature to both cut and bruise an opponent, and even break bones. The hand strikes are made with the palm of the hand and the kicks are made with the shins or the heel. The strikes are normally made to places that will cause the maximum amount of pain for the enemy, such as the knees, elbows, neck, solar plexus, stomach, and groin. The strikes almost never kill by themselves, only cutting deep enough to draw blood.
Name: Painful Whirlwind
Rank: D
Type: Taijutsu
Element: N/A
Range: 0-2 meters
Clan: N/A
Description: Using his two Sakaba swords, one held in reverse grip and the other held in traditional grip, Karadamaru will spin about in a circle and use the two blunt ends of his swords to hit the opponent. It is difficult to block, but easy to dodge.
Name: Scissor Cut
Rank: D
Type: Taijutsu
Element: N/A
Range: within arm's reach
Clan: N/A
Description: Karadamaru, using his two Sakaba swords in a grip so that the sharpened back side of the blades are facing the opponent, will first cross his swords, leaving several openings for the opponent. Once the enemy comes within arm's reach, however, Karadamaru will choose a limb of the body and slice it off by catching it between the two sharpened edges and pulling the blades away from each other, cutting like a pair of scissors.
Name: Bonebreaker Slash
Rank: C
Type: Taijutsu
Element: N/A
Range: Within 45 cm.
Clan: N/A
Description: Focusing chakra into one or both blades, Karadamaru will slash with one or both swords hard enough to break bones. The move is easily dodgeable unless the opponent is particularly slow.
Name: Armor Breaker
Rank: C
Type: Taijutsu
Element: N/A
Range: 1 meter
Clan: N/A
Description: By holding one sword in reverse grip and the other in traditional grip, Karadamaru will first use the reverse grip sword to stab into an opponent's armor, usually just enough to pierce it, then hammer the second sword against the handle of the first, hitting them pommel to pommel so that the first sword stabs all the way through the opponent or breaks their armor.
Name: Pommel Pummel
Rank: C
Type: Taijutsu
Element: N/A
Range: Within 45 cm
Clan: N/A
Description: Holding both Sakaba swords in reverse grip style, Karadamaru will strike the opponent's body with the pommels of both swords hard enough to break bones. The two unsharpened edges point outwards, allowing Karadamaru a little bit of defense, if fighting multiple opponents, by making it possible to turn his wrists so that the dull blade swings about. This leaves him open in the front and back.
Name: Sensory Overload: Touch
Rank: D
Type: Ninjutsu
Element: N/A
Range: Touch
Clan: N/A
Description: By touching an opponent's skin, Karadamaru can push chakra into the nerve endings that cause pain. While the touch is not normally painful itself, any attack that connects is much more painful than normal, and can distract an opponent immensely.
Name: Ultimate Taijutsu: Pain Bringing Bone Breaker
Rank: B
Type: Taijutsu
Element: Wind
Range: 45 cm
Clan: N/A
Description: The opponent must first be under the influence of Sensory Overload: Touch. Karadamaru then focuses his Pain Bringer Touch jutsu along the blades, allowing the blunt ends to cut, though not very deeply, into the skin. Karadamaru then slashes at his opponent's limbs, aiming at each of the legs, then the hands, then along the torso and groin to cause as much pain and break as many bones as possible.
Name: Quickdraw Technique
Rank: C
Type: Taijutsu
Element: N/A
Range: Within 45 cm/self
Clan: N/A
Description: By focusing chakra into the sheathe of his weapons, Karadamaru can launch one or both blades out of their sheathes. This jutsu only uses enough chakra to push the blade all the way out, and will do nothing more unless the opponent is within 45 cm of Karadamaru. If this is the case, the opponent will be struck by the pommel hard enough to cause a bruise.
Character History and RP Sample
History: Birth and Childhood: Karadamaru was born in Otogakure to completely normal parents who also specialized in sensory-based jutsu. Karadamaru took after his uncle, who was a user of kenjutsu, while his older brother took after his father, and his older sister took after his mother. Karadamaru learned some of the kenjutsu techniques from his uncle, like Pain Bringer Touch, and he created the rest as he grew older. His family excelled in the ninja Academy at Otogakure, and were allowed to stay together as a genin three-man team, although they have no jounin leader like most genin teams. This is because they asked to be denied the right to a teacher, and instead teach themselves, with help from their parents and uncle.
Genin: During the Genin years, the three ninja trained in their sensory techniques, eventually combining their techniques into some combination jutsu and becoming much more powerful than their peers, even those with a jounin teacher leading the team. Eventually, Karadamaru was convinced by his older sister to join her in the Chuunin Exams.
RP Sample: Akuhei glances up at her when she says she'd been alone all her life and eats the final dumpling off his second dango, then offers her the plate with the third dango still on it after he stabs the second stick through the wood of the table where the first one had been. He finishes his green tea, then thinks for a moment before looking up at her. I suppose having a friend that is close to the Kage wouldn't be too bad... Akuhei opens his mouth to voice this in a way that wouldn't accentuate the ulterior motives when he sees the pickpocket he'd scared earlier turning his way with a few of his friends. Instead of asking her to be his friend, he only mutters a single word. "Damn." He pulls the scroll out of his pocket and lays it across the table, putting a hand on the paper to cause a huge cloud to surround both him and the table. When the smoke clears, Ao-Andon is standing in front of Akuhei, the 8-foot tall blue giant almost appearing normal until Akuhei moves his fingers deftly, making the puppet open its mouth and lift the hand not holding the blue lantern to show its metal fangs and sharp claws, causing all the other patrons to run in fright and the waitresses and chefs to duck and cover.
This is an actual post from another site. Not my best, but not my worst, either.