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| Golem Summoning Contract | |
| | Author | Message |
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Zenaku Senju
Posts : 145 Reputation : 4 Join date : 2010-09-17
| Subject: Golem Summoning Contract Fri Nov 05, 2010 6:07 pm | |
| Name: Deus Rank: A Element: Earth Personality: Deus is mild tempered and appears somewhat lazy at first. When in battle however his prowess appears immediately. He appears very smart although easily bored at times he's a balanced battle companion. He's very protective of his summoner as they share a close relationship. As a golem he has seen many of his partners die whether from old age or in plain battle. For that reason he does his best to always be there for the time that the summoner actually has to live. When not in battle he desires as much companionship as possible even offering advice on life when asked his opinion. He enjoys being called upon for his opinion as his years of life have given him much wisdom. Since he has no children of his own he views each summoner as family and will fight fiercely to ensure their lives are safe. Looks: Weight: 20 tons (Slow overall speed across ground but faster attack speed due to joints being made of aura instead of solid material) Height: 35 ft Specialty: Main: Taijutsu Sub: Ninjutsu Family: Golem Description: Deus, a member of the golem family is one of the defense based warriors. His size makes him ideal for taking on large groups. His body emits an aura that appears lightening like in appearance that's merely used for show that comments his body limbs together. Surpriseling fast for his large size he's not to be taken lightly. As a last ditch effort and skill this summon is able to protect his summoner from situations by touching him and vanishing back to the summoners home village. Using this however will cause tremendous strain on the summoner causes extreme pain to them for a few days afterwards. Whatever attack that hits Deus loses 1/3 of it's power which is converted to chakra and transferred to the summoner. Though powerful in his own merit he isn't invincible as a powerful enough attack can dispel him. (2 S ranked attacks, 3 A ranked attacks, 4 B ranked attacks, 5 C ranked attacks) *Note. Due to the energy displacement and constant connecting and breaking of energy created by their bodies, all golem are immune to genjutsu.- Spoiler:
Jutsu: Crystal Barrage
Rank: S Element: Crystal Description: Deus becomes immobile and focuses energy into it's body and fires off crystal senbon in all directions. Once the senbon fire off the shards shatter into more senbon to cover a wide area of attack. The area affected by this jutsu also makes raiton jutsu much harder to control as the crystal can be used to ground electricity in the area. Though a powerful attack the summoner isn't immune to it's effects. The summoner knows the only main blind spot to the attack.
- Spoiler:
Name: Armour of Crystal Rank: B Element: Crystal Description: Deus endows his summoner with a light crystal armour. This armour appears as if light samurai armour made of crystal that covers the forearms, chest, and shins of the wearer. This armour halves damage to it's wearer in addition to absorbing a small amount of chakra from melee attacks transferring it back to the wearer but shatters after two hits.
*Note. All attacks may only be used twice per summon
Last edited by Zenaku on Fri Nov 05, 2010 6:19 pm; edited 1 time in total | |
| | | Zenaku Senju
Posts : 145 Reputation : 4 Join date : 2010-09-17
| Subject: Re: Golem Summoning Contract Fri Nov 05, 2010 6:08 pm | |
| Name: Iatos Rank: S Element: Fuuton Personality: Iatos is a warrior golem. He desires battle and once summoned he enjoys and saviors the battle itself more than the reason for being summoned. He's grown to respect Zenaku deeply and will do whatever he can to save his life. Having lived countless years he's seen the sickening results of war and would gladly take a life if it'll save countless others. Knowing that death comes to all sometimes he appears to take a casual approach to life when in fact that's not the case. He fears getting close to people for that very reason. Though being bound by the summoning contract makes it difficult for him to seek the solitude that he desires, he's come to accept Zenaku as a friend. That being the case Iatos will at times disobey Zenaku if he feels Zen isn't thinking correctly or taking all the facts into consideration. In his eyes disobedience is acceptable if the life of his summoner can be spared to live another day. Looks: Weight: 300 lbs Height: 6'1" Specialty: Main: Taijutsu Sub: Ninjutsu Family: Golem Description: Iatos enjoys battle and he himself has a analytical personality. He believes that fighting and strategy goes hand in hand. He emits a constant deep mist to obscure his actions. All that appears to anyone when he is around is a heavy mist. He can see everything just fine making it an ideal distraction. In one hand he wields a very powerful sword made out of the same mysterious rock he's made of and the other hand he holds a shield designed to reduce damage from elemental attacks. Melee and physical attacks are able to be defended using his body as it is. *Note. Due to the energy displacement and constant connecting and breaking of energy created by their bodies, all golem are immune to genjutsu.Jutsu: This Golem may only use 3 jutsu per summon- Spoiler:
Fuuton: Akki Kaze ("Wind Element: Demon Wind") A jutsu which compresses air, creating temporary strong winds in front of the shinobi. If the target is a creature, all the jutsu does is prevent the target from moving forwards for a short while. But, as a defensive spell against things like missile weapons, the casting time is short, making this a very useful skill. Also, this jutsu can be used while fleeing from targets who it is important not to injure. [D-Rank]
Fuuton: Gufuu no Jutsu ("Wind Element: Tornado Skill") User creates a small tornado in front of themselves and sends in to engulf their opponent(s). The tornado does no real damage other than disorient the enemy and make movement difficult, possibly even unbalancing or knocking them down. The attack only lasts for a few seconds, allowing enough time to set up for another attack. [D-Rank]
Fuuton: Ichi Hochi no Jutsu ("Wind Element: One Star Technique") A jutsu specific to fan-wielding Wind ninja. Ninja fans are usually marked with three symbols, "stars," across their face. The ninja unfurls the fan to reveal only the first star in this technique, and swings the fan with chakra accumulated at the tip. The result is a modest wind that will knock most people off their feet and divert the path of shuriken and kunai. [D-Rank]
Fuuton: Ichijin no Jutsu ("Wind Element: Gust of Wind Technique") Summons up a strong gust of wind. Blows away people, projectiles, and nearly anything else weighing less than 200 pounds that isnt bolted down. The wind can last for however long the user wants, but the user must remain focused and continued use drains chakra heavily. [D-Rank]
Fuuton: Kaze Nankan no Jutsu ("Wind Element: Wind Barrier") Through gaining an understanding of how chakra may be used to affect or create wind, the user of this technique develops a method to counteract the process. This technique creates a personal barrier around the user, causing chakra-affected wind that comes into contact with it to disperse. It will completely protect the user from wind techniques of an equal level or lower to the barrier used, while techniques of a higher rank will only have their effects reduced. This technique requires a constant flow of chakra to maintain, and higher ranks increase proportionally in cost. [D - A Rank, user must specialize in wind ninjutsu]
Fuuton: Kaze no Peretto ("Wind Element: Wind Pellets") The user forcefully blows out (think the way you spit out watermelon seeds) tiny wind pellets (as in the size of watermelon seeds) from their mouth. Due to their size and sheer invisibility as wind, they are impossible to block. This is usually more effective as a distraction jutsu than a damaging one. Nevertheless, the damage that the wind pellets cause range from mild bruises (variable depending on how many pellets have hit the opponent) to light scratches. (Note: No spitting in the eye, okay?) [D-Rank]
Fuuton: Kaze Oogama ("Wind Element: Wind Scythe") The user focuses chakra into their hands, creating focused blades of wind about 1 foot long each. The wind has no color, but can still be seen because of its distorted, wavy appearance. The blades can be thrown or used as melee weapons. The blades cut like a dulled sword would, and disappear after they make contact with anything. Up to two blades can be created with this technique though the chakra cost doubles. [D-Rank]
Fuuton: Kotton Kaze Sui-Pu no Jutsu ("Wind Element: Cotton Wind Sweep Technique") The ninja fan-wielder, when falling from a great height, swings their fan downward, blowing a gust of wind. The wind rebounds from the ground, rising back up at the ninja who can then stand or sit on their fan and ride the air wave gently to the ground. The timing must be reasonably well-executed. [D-Rank]
Fuuton: Ni Hochi no Jutsu ("Wind Element: Two Star Technique") A jutsu specific to fan-wielding Wind ninja. Ninja fans are usually marked with three symbols, "stars," across their face. The ninja unfurls the fan to reveal two stars in this technique, and swings the fan with chakra accumulated at the tip. The result is a substantial gust that can blow back projectiles, throw a ninja back several yards, and cause minor gashes throughout the objects in its path. [D-Rank]
Fuuton: Sarutobi no Jutsu ("Wind Element: Flying Monkey Technique") Through the use of this technique, the user is capable of jumping phenomenal heights. The user first channels chakra under their feet, compresses it, and then causes it to explode upward as they jump, easily sending them 20-30 feet into the air with minimal chakra expenditure. Also, while falling or jumping, the user can also use this technique in order to have the same effect, making it seem as if they are jumping off the very air itself. There is no limit to the additional distance which can be covered; it is only limited by the amount of chakra the user puts into it. However, it shouldnt ever be forgotten that though the height is unlimited, anyone who jumps 200 feet into the air, ninja or not, is definitely going to feel it when they land. On the other hand, a more chakra intensive use of this technique allows the user to use the sudden gust upward from the ground to slow fall to the point of not receiving any damage. [D-Rank]
Fuuton: Tatsumaki no Nageya ("Wind Element: Tornado Dart") The user performs several hand seals, the last being the bird, then aims at an opponent. A small horizontal whirlwind begins to swirl in the users hands, then shoots out in the direction the user is pointing their hands in the form of hazy, visible ripples in the air. It takes about two seconds to form a dart. [D-Rank]
Fuuton: Tobi Kunai ("Wind Element: Flying Kunai") Through the use of this technique, the user pumps chakra into a projectile. The result is highly reduced wind-friction as the weapon travels to the target, allowing the user to throw the weapon much farther than normal. [D-Rank]
Fuuton: Uchiwa Choppu no Jutsu ("Wind Element: Fan Chop Technique") A useful jutsu for a fan-user in a tight spot. The ninja opens their fan about a quarter of its breadth, and quickly snaps it shut. The result is a small burst of wind that can knock a person back. The technique's range is limited to about ten to twenty feet from the fan's tip, depending on how wide it is opened. [D-Rank]
C-Rank
Fuuton: Asshuku Bakuha ("Wind Element: Pressure Blast") By using this jutsu, the shinobi first greatly increases the air pressure in an area in front of them using both hands and then releases it. The resultant wind blows away anything directly in front of the shinobi. Even a thick log cannot stand against the wind that blows. The spell deals no direct damage, but the effect of the technique is absolute. [C-Rank]
Fuuton: Daitoppa ("Wind Element: Great Breakthrough") Fuuton Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, the ninja will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame. [C-Rank]
Fuuton: Fuusajin ("Wind Element: Dust Wind") Using a fan, the ninja will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. (Note: Use of a fan highly decreases the amount of chakra needed for this technique.) [C-Rank]
Fuuton: Gifuuganen ("Wind Element: Tornado Barrier") A ninja violently punches downward, only a few inches above the ground, creating a whirlwind blast surrounding his body. If any close range attack were to be near him, that opponent would be caught off guard and in surprise, prone to an attack. If a weak tai-jutsu user were to attack, that opponent may be spun widely and easily tossed backwards. [C-Rank]
Fuuton: Gufuu Shougekiha ("Wind Element: Tornado Shockwave") By focusing chakra, user is able to expand the air pressure around his/her punches and kicks. Taijutsu strikes will unleash a blast of wind upon impact. The strongest of ninja can send an opponent flying backwards from a gust of wind. [C-Rank]
Fuuton: Gufuugiri ("Wind Element: Tornado Slash") The user spins around rapidly, using chakra and a sword, they unleash a small tornado. Its winds are capable of slashing anything in it's path. (Note: Sword required, or some large bladed weapon.) [C-Rank]
Fuuton: Kaeba Kaze Shibaku ("Wind Element: Blades of Wind Strike") The user swings the weapon in a horizontal strike about midsection in height, then the channeled chakra in the blade releases several razor sharp cutting blades of visible wind toward the target(s). (Note: Needs a sword or some bladed weapon.) [C-Rank]
Fuuton: Kamaitachi no Jutsu ("Wind Element: Slashing Wind Technique") A Jutsu that, using a giant fan, causes huge gusts of wind capable of cutting the target apart. The area of effect is rather wide (about 20 feet, depending on the amount of chakra put into the technique), and is visibly identified by an obvious rippling in the air. (Note: Use of a fan highly decreases the amount of chakra needed for this technique.) [C-Rank]
Fuuton: Kuuki Bakuhatsu ("Wind Element: Air Explosion") Makes a compact ball of air in the user's hand to be thrown and exploded in the desired location. This jutsu deals little damage, and was created to deflect things like arrows, shuriken, kunai and weak offensive jutsu. Since it can be used against all kinds of attacks, it is considered a useful beginners' technique. [C-Rank]
Fuuton: Oshigyou no Jutsu ("Wind Element: Pressure Strike") AKA Dou Ryu Sen. The user swings their weapon, allowing for just the tip to scrape across the ground as pressure and wind from the weapon's strike is transferred into the ground. Instantly it is almost like and explosion as the dirt, debris, and anything lying on the ground before them is uplifted in a direction explosion toward the target. Has the capability to be used for either offensive or defensive purposes during battle. (Note: Needs a bladed weapon or something like a naginata.) [C-Rank]
Fuuton: Renku Dan ("Wind Element: Compressed Air Ball") The user gathers as much air in his lungs as possible and mixes it with chakra, making it almost into a liquid of sorts. When the chakra is gathered, the user violently expels the chakra compressed ball of air at a target. The ball is capable of badly injuring the primary target. Almost everyone and everything else within 20 feet of the initial impact is blown away by a massive, sudden gust of wind. A much larger area is affected as if by a very strong wind, easily blowing around small or light objects. The gust lasts for about four seconds before subsiding. [C-Rank]
Fuuton: San Hoshi no Jutsu ("Wind Element: Three Star Technique") A jutsu specific to fan-wielding Wind ninja. Ninja fans are usually marked with three symbols, "stars," across their face. The ninja unfurls the fan to reveal all three stars in this technique, and swings the fan with chakra accumulated at the tip. The result is a significant wind storm that can uproot trees and rocks, and causes numerous cutting wounds across its targets. (Note: fan required.) [C-Rank]
Fuuton: Settou no Kokyuu ("Wind Element: Breath Stealing") This technique affects a single target, forming an area of low pressure around him. To cast the technique, the ninja must focus wind chakra in his hand and then touch the victim. The effect is invisible and will work until kaied out. The victim will suffer the effects similar to being very high in the mountains; the air he inhales is very thin and doesn’t provide enough oxygen. If engaged in anything that requires effort, such as a fight, the victim will tire very quickly, allowing the user to take advantage of her weakened state. [C-Rank]
Fuuton: Shindou Bakuha ("Wind Element: Oscillation Blast") A jutsu which shoots out a ball of super compressed wind and sound at a target which self-destructs upon contact. The explosion sends high-speed vibrations through the target, attempting to crack it apart. The jutsu is like a small, concentrated earthquake centered against what it hit. Since the effects of the jutsu do not spread out, it is a useful skill for opening holes in ceilings and walls. It is also very useful against armors or solid barriers, but not so much against softer targets. [C-Rank]
Fuuton: Shuriken Kamaitachi no Jutsu ("Wind Element: Throwing Star Sickling Winds Technique") The user pumps chakra into an unfolded fuuma shuriken that is held spinning in front of them. The technique will create winds of very high speeds that can cut deep into flesh and through bones. This technique is very draining on the user. [C-Rank]
Fuuton: Uchiwa Kaze Tate no Jutsu ("Wind Element: Fan Wind Shield Technique") Specific to ninja using a large ninja fan. The user points the fan in the direction of an incoming projectile, technique, or person, and after concentrating chakra to the tip of the fan, spreads it open wide and rotates it quickly in their hands. A spiral of wind whirlpools vertically from the center of the fan's tip into a wide circumference, creating a nifty shield of wind that will throw anything that comes into contact with it in another direction. [C-Rank]
Fuuton: Kazaguruma ("Wind: Windmill") Wind jutsu using a fuuma shuriken or large shuriken. A ninja throws the shuriken across the ground and it sprouts a tornado the same width as the weapon. The shuriken can also be controlled. [C-Rank ]
B-Rank
Fuuton: Kurokaze ("Wind Element: Evil Wind") To perform this technique, a ninja forms the handseals, then takes a large shuriken and sets it spinning. As the shuriken is thrown, the technique will form a whirlwind around it. The whirlwind is about two metres wide and moves at the speed of the thrown shuriken. Any enemy caught by the whirlwind will be sent spinning and raked several times against the rotating shuriken blade. [B-Rank]
Fuuton: Kattingu Uchiwa Ejji no Jutsu ("Wind Element: Cutting Fan Edge Technique") A fast jutsu used by the wielder of a giant ninja fan. The ninja fan's main weakness is that, due to its weight, it can be difficult if not impossible to deal with a close opponent. With Kattingu Uchiwa Ejji no Jutsu, the user focuses sharp, cutting chakra around the fan's edge. This adds speed if the fan is swung sideways like a blade, and will easily slash deep wounds into an approaching opponent. Spinning on the axis of their foot, the user can repeat the attack numerous times, damaging the opponent enough that the fan wielder can escape to a farther distance. (Note: fan required.) [B-Rank]
Fuuton: Dai Kamaitachi ("Wind Element: Great Cutting Whirlwind Technique") Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. (Note: fan required.) [B-Rank]
Fuuton: Fuudou no Jutsu ("Wind Element: Wind Tunnel Technique") Creates a frictionless tunnel 5 feet wide and 8 feet high that doubles the movement/speed of anything that enters it. The tunnel is a designated path that can zig-zag however the user specifies. Only the user can see the tunnel. [B-Rank]
Fuuton: Kaze Kangoku ("Wind Element: Wind Prison") Using the air around the target, the user will use it to restrain their opponents movement even to the point of completely stopping them in their tracks. The user uses their chakra in order to condense the air around their target, in a way solidifying the air around them in order to hinder or stop their movement. [B-Rank]
Fuuton: Atsugai ("Wind Element: Pressure Damage") A wind type attack useful at all ranges. The Atsugai is initiated by the user first forming the necessary string of handseals, ending with bird, should the shinobi use the jutsu through a weapon or the ram seal, should the shinobi be weaponless (NOTE: Advanced ninja only). After forming the seals, the ninja inhales, their chest comically expanding as they inhale. They then exhale violently through their mouth. The ensuing result is an extremely dense and high pressured tornado which literally blows away everything in its path. [B-Rank]
A-Rank
Fuuton: Kaze Bakuhatsu no Jutsu ("Wind Element: Wind Explosion Skill") The user grips his right wrist with his left hand, then curling his fingers up slightly a softball size cylinder of wind/air can be seen forming in his palm as he pumps chakra into the attack. Then the user thrust the attack toward the target causing a tornado that is turned on its side to be forced toward them, growing larger and larger as it approaches impact. Kunai, shuriken, and other weapons can/may be placed inside to cause added damage during the attack. (Note: Similar to Grand Waterfall) [A-Rank]
Fuuton: Neji Bofuutama ("Wind Element: Twisting Windstorm Ball") This jutsu grants the ability to fly by creating a spinning shield of wind around the user. The user can carry other people, but since the speed, diameter, and the maximum weight that can be carried all depend on the user's skill, more weight means less speed. Unlike other similar jutsu, this jutsu is harder to control, and requires a lot of concentration, so other jutsu can not be used at the same time. The user can continue flying as long as he or she concentrates and has chakra. They can end the jutsu by simply breaking concentration. The shield of wind also serves as a defensive shield. The shield can also protect the user from all standard projectiles, but not strong jutsu. [A-Rank]
Fuuton: Renkuudan ("Wind Type: Steroid Blanks") A wind type ninjutsu technique infamous for use by Shukaku. The user collects chakra in his fist, summoning wind in a blank round, and then pounds it into his stomach, directing the chakra through his stomach and out of his mouth as a powerful blast of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry. (Note: large chakra capacity required.) [A-Rank]
Fuuton: Kaze no Yaiba ("Wind Element: Blade of Wind") This jutsu creates a blade out of wind. Being wind, it is nearly invisible apart from a slight rippling in the air, and impossible to block. The user can create several, but it is very draining. Unlike the Blades of Wind Strike, this jutsu requires no weapon. [A-Rank]
Fuuton: Toropikaru Suto-mu ("Wind Element: Tropical Storm") The user conjures a storm. The storm is comparable to a low-category hurricane with strong winds, and even rain, which can damage the surrounding area. The user is situated in the eye of the storm, where they are safe from its effects. The most powerful users can rack up a powerful storm that can even tear villages apart. [A-Rank]
| |
| | | Alpha
Posts : 1602 Reputation : 15 Join date : 2010-08-17
| Subject: Re: Golem Summoning Contract Fri Nov 05, 2010 6:22 pm | |
| - Zenaku wrote:
- Name: Deus
Rank: A Element: Earth Personality: Deus is mild tempered and appears somewhat lazy at first. When in battle however his prowess appears immediately. He appears very smart although easily bored at times he's a balanced battle companion. He's very protective of his summoner as they share a close relationship. As a golem he has seen many of his partners die whether from old age or in plain battle. For that reason he does his best to always be there for the time that the summoner actually has to live. When not in battle he desires as much companionship as possible even offering advice on life when asked his opinion. He enjoys being called upon for his opinion as his years of life have given him much wisdom. Since he has no children of his own he views each summoner as family and will fight fiercely to ensure their lives are safe. Looks: Weight: 20 tons (Slow overall speed across ground but faster attack speed due to joints being made of aura instead of solid material) Height: 35 ft Specialty: Main: Taijutsu Sub: Ninjutsu Family: Golem Description: Deus, a member of the golem family is one of the defense based warriors. His size makes him ideal for taking on large groups. His body emits an aura that appears lightening like in appearance that's merely used for show that comments his body limbs together. Surpriseling fast for his large size he's not to be taken lightly. As a last ditch effort and skill this summon is able to protect his summoner from situations by touching him and vanishing back to the summoners home village. Using this however will cause tremendous strain on the summoner causes extreme pain to them for a few days afterwards. Whatever attack that hits Deus loses 1/3 of it's power which is converted to chakra and transferred to the summoner. Though powerful in his own merit he isn't invincible as a powerful enough attack can dispel him. (2 S ranked attacks, 3 A ranked attacks, 4 B ranked attacks, 5 C ranked attacks) *Note. Due to the energy displacement and constant connecting and breaking of energy created by their bodies, all golem are immune to genjutsu.
- Spoiler:
Jutsu: Crystal Barrage
Rank: S Element: Crystal Description: Deus becomes immobile and focuses energy into it's body and fires off crystal senbon in all directions. Once the senbon fire off the shards shatter into more senbon to cover a wide area of attack. The area affected by this jutsu also makes raiton jutsu much harder to control as the crystal can be used to ground electricity in the area. Though a powerful attack the summoner isn't immune to it's effects. The summoner knows the only main blind spot to the attack.
- Spoiler:
Name: Armour of Crystal Rank: B Element: Crystal Description: Deus endows his summoner with a light crystal armour. This armour appears as if light samurai armour made of crystal that covers the forearms, chest, and shins of the wearer. This armour halves damage to it's wearer in addition to absorbing a small amount of chakra from melee attacks transferring it back to the wearer but shatters after two hits. *Note. All attacks may only be used twice per summon Approved. - Zenaku wrote:
- Name: Iatos
Rank: S Element: Fuuton Personality: Iatos is a warrior golem. He desires battle and once summoned he enjoys and saviors the battle itself more than the reason for being summoned. He's grown to respect Zenaku deeply and will do whatever he can to save his life. Having lived countless years he's seen the sickening results of war and would gladly take a life if it'll save countless others. Knowing that death comes to all sometimes he appears to take a casual approach to life when in fact that's not the case. He fears getting close to people for that very reason. Though being bound by the summoning contract makes it difficult for him to seek the solitude that he desires, he's come to accept Zenaku as a friend. That being the case Iatos will at times disobey Zenaku if he feels Zen isn't thinking correctly or taking all the facts into consideration. In his eyes disobedience is acceptable if the life of his summoner can be spared to live another day. Looks: Weight: 300 lbs Height: 6'1" Specialty: Main: Taijutsu Sub: Ninjutsu Family: Golem Description: Iatos enjoys battle and he himself has a analytical personality. He believes that fighting and strategy goes hand in hand. He emits a constant deep mist to obscure his actions. All that appears to anyone when he is around is a heavy mist. He can see everything just fine making it an ideal distraction. In one hand he wields a very powerful sword made out of the same mysterious rock he's made of and the other hand he holds a shield designed to reduce damage from elemental attacks. Melee and physical attacks are able to be defended using his body as it is. *Note. Due to the energy displacement and constant connecting and breaking of energy created by their bodies, all golem are immune to genjutsu.
Jutsu: This Golem may only use 3 jutsu per summon
- Spoiler:
Fuuton: Akki Kaze ("Wind Element: Demon Wind") A jutsu which compresses air, creating temporary strong winds in front of the shinobi. If the target is a creature, all the jutsu does is prevent the target from moving forwards for a short while. But, as a defensive spell against things like missile weapons, the casting time is short, making this a very useful skill. Also, this jutsu can be used while fleeing from targets who it is important not to injure. [D-Rank]
Fuuton: Gufuu no Jutsu ("Wind Element: Tornado Skill") User creates a small tornado in front of themselves and sends in to engulf their opponent(s). The tornado does no real damage other than disorient the enemy and make movement difficult, possibly even unbalancing or knocking them down. The attack only lasts for a few seconds, allowing enough time to set up for another attack. [D-Rank]
Fuuton: Ichi Hochi no Jutsu ("Wind Element: One Star Technique") A jutsu specific to fan-wielding Wind ninja. Ninja fans are usually marked with three symbols, "stars," across their face. The ninja unfurls the fan to reveal only the first star in this technique, and swings the fan with chakra accumulated at the tip. The result is a modest wind that will knock most people off their feet and divert the path of shuriken and kunai. [D-Rank]
Fuuton: Ichijin no Jutsu ("Wind Element: Gust of Wind Technique") Summons up a strong gust of wind. Blows away people, projectiles, and nearly anything else weighing less than 200 pounds that isnt bolted down. The wind can last for however long the user wants, but the user must remain focused and continued use drains chakra heavily. [D-Rank]
Fuuton: Kaze Nankan no Jutsu ("Wind Element: Wind Barrier") Through gaining an understanding of how chakra may be used to affect or create wind, the user of this technique develops a method to counteract the process. This technique creates a personal barrier around the user, causing chakra-affected wind that comes into contact with it to disperse. It will completely protect the user from wind techniques of an equal level or lower to the barrier used, while techniques of a higher rank will only have their effects reduced. This technique requires a constant flow of chakra to maintain, and higher ranks increase proportionally in cost. [D - A Rank, user must specialize in wind ninjutsu]
Fuuton: Kaze no Peretto ("Wind Element: Wind Pellets") The user forcefully blows out (think the way you spit out watermelon seeds) tiny wind pellets (as in the size of watermelon seeds) from their mouth. Due to their size and sheer invisibility as wind, they are impossible to block. This is usually more effective as a distraction jutsu than a damaging one. Nevertheless, the damage that the wind pellets cause range from mild bruises (variable depending on how many pellets have hit the opponent) to light scratches. (Note: No spitting in the eye, okay?) [D-Rank]
Fuuton: Kaze Oogama ("Wind Element: Wind Scythe") The user focuses chakra into their hands, creating focused blades of wind about 1 foot long each. The wind has no color, but can still be seen because of its distorted, wavy appearance. The blades can be thrown or used as melee weapons. The blades cut like a dulled sword would, and disappear after they make contact with anything. Up to two blades can be created with this technique though the chakra cost doubles. [D-Rank]
Fuuton: Kotton Kaze Sui-Pu no Jutsu ("Wind Element: Cotton Wind Sweep Technique") The ninja fan-wielder, when falling from a great height, swings their fan downward, blowing a gust of wind. The wind rebounds from the ground, rising back up at the ninja who can then stand or sit on their fan and ride the air wave gently to the ground. The timing must be reasonably well-executed. [D-Rank]
Fuuton: Ni Hochi no Jutsu ("Wind Element: Two Star Technique") A jutsu specific to fan-wielding Wind ninja. Ninja fans are usually marked with three symbols, "stars," across their face. The ninja unfurls the fan to reveal two stars in this technique, and swings the fan with chakra accumulated at the tip. The result is a substantial gust that can blow back projectiles, throw a ninja back several yards, and cause minor gashes throughout the objects in its path. [D-Rank]
Fuuton: Sarutobi no Jutsu ("Wind Element: Flying Monkey Technique") Through the use of this technique, the user is capable of jumping phenomenal heights. The user first channels chakra under their feet, compresses it, and then causes it to explode upward as they jump, easily sending them 20-30 feet into the air with minimal chakra expenditure. Also, while falling or jumping, the user can also use this technique in order to have the same effect, making it seem as if they are jumping off the very air itself. There is no limit to the additional distance which can be covered; it is only limited by the amount of chakra the user puts into it. However, it shouldnt ever be forgotten that though the height is unlimited, anyone who jumps 200 feet into the air, ninja or not, is definitely going to feel it when they land. On the other hand, a more chakra intensive use of this technique allows the user to use the sudden gust upward from the ground to slow fall to the point of not receiving any damage. [D-Rank]
Fuuton: Tatsumaki no Nageya ("Wind Element: Tornado Dart") The user performs several hand seals, the last being the bird, then aims at an opponent. A small horizontal whirlwind begins to swirl in the users hands, then shoots out in the direction the user is pointing their hands in the form of hazy, visible ripples in the air. It takes about two seconds to form a dart. [D-Rank]
Fuuton: Tobi Kunai ("Wind Element: Flying Kunai") Through the use of this technique, the user pumps chakra into a projectile. The result is highly reduced wind-friction as the weapon travels to the target, allowing the user to throw the weapon much farther than normal. [D-Rank]
Fuuton: Uchiwa Choppu no Jutsu ("Wind Element: Fan Chop Technique") A useful jutsu for a fan-user in a tight spot. The ninja opens their fan about a quarter of its breadth, and quickly snaps it shut. The result is a small burst of wind that can knock a person back. The technique's range is limited to about ten to twenty feet from the fan's tip, depending on how wide it is opened. [D-Rank]
C-Rank
Fuuton: Asshuku Bakuha ("Wind Element: Pressure Blast") By using this jutsu, the shinobi first greatly increases the air pressure in an area in front of them using both hands and then releases it. The resultant wind blows away anything directly in front of the shinobi. Even a thick log cannot stand against the wind that blows. The spell deals no direct damage, but the effect of the technique is absolute. [C-Rank]
Fuuton: Daitoppa ("Wind Element: Great Breakthrough") Fuuton Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, the ninja will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame. [C-Rank]
Fuuton: Fuusajin ("Wind Element: Dust Wind") Using a fan, the ninja will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. (Note: Use of a fan highly decreases the amount of chakra needed for this technique.) [C-Rank]
Fuuton: Gifuuganen ("Wind Element: Tornado Barrier") A ninja violently punches downward, only a few inches above the ground, creating a whirlwind blast surrounding his body. If any close range attack were to be near him, that opponent would be caught off guard and in surprise, prone to an attack. If a weak tai-jutsu user were to attack, that opponent may be spun widely and easily tossed backwards. [C-Rank]
Fuuton: Gufuu Shougekiha ("Wind Element: Tornado Shockwave") By focusing chakra, user is able to expand the air pressure around his/her punches and kicks. Taijutsu strikes will unleash a blast of wind upon impact. The strongest of ninja can send an opponent flying backwards from a gust of wind. [C-Rank]
Fuuton: Gufuugiri ("Wind Element: Tornado Slash") The user spins around rapidly, using chakra and a sword, they unleash a small tornado. Its winds are capable of slashing anything in it's path. (Note: Sword required, or some large bladed weapon.) [C-Rank]
Fuuton: Kaeba Kaze Shibaku ("Wind Element: Blades of Wind Strike") The user swings the weapon in a horizontal strike about midsection in height, then the channeled chakra in the blade releases several razor sharp cutting blades of visible wind toward the target(s). (Note: Needs a sword or some bladed weapon.) [C-Rank]
Fuuton: Kamaitachi no Jutsu ("Wind Element: Slashing Wind Technique") A Jutsu that, using a giant fan, causes huge gusts of wind capable of cutting the target apart. The area of effect is rather wide (about 20 feet, depending on the amount of chakra put into the technique), and is visibly identified by an obvious rippling in the air. (Note: Use of a fan highly decreases the amount of chakra needed for this technique.) [C-Rank]
Fuuton: Kuuki Bakuhatsu ("Wind Element: Air Explosion") Makes a compact ball of air in the user's hand to be thrown and exploded in the desired location. This jutsu deals little damage, and was created to deflect things like arrows, shuriken, kunai and weak offensive jutsu. Since it can be used against all kinds of attacks, it is considered a useful beginners' technique. [C-Rank]
Fuuton: Oshigyou no Jutsu ("Wind Element: Pressure Strike") AKA Dou Ryu Sen. The user swings their weapon, allowing for just the tip to scrape across the ground as pressure and wind from the weapon's strike is transferred into the ground. Instantly it is almost like and explosion as the dirt, debris, and anything lying on the ground before them is uplifted in a direction explosion toward the target. Has the capability to be used for either offensive or defensive purposes during battle. (Note: Needs a bladed weapon or something like a naginata.) [C-Rank]
Fuuton: Renku Dan ("Wind Element: Compressed Air Ball") The user gathers as much air in his lungs as possible and mixes it with chakra, making it almost into a liquid of sorts. When the chakra is gathered, the user violently expels the chakra compressed ball of air at a target. The ball is capable of badly injuring the primary target. Almost everyone and everything else within 20 feet of the initial impact is blown away by a massive, sudden gust of wind. A much larger area is affected as if by a very strong wind, easily blowing around small or light objects. The gust lasts for about four seconds before subsiding. [C-Rank]
Fuuton: San Hoshi no Jutsu ("Wind Element: Three Star Technique") A jutsu specific to fan-wielding Wind ninja. Ninja fans are usually marked with three symbols, "stars," across their face. The ninja unfurls the fan to reveal all three stars in this technique, and swings the fan with chakra accumulated at the tip. The result is a significant wind storm that can uproot trees and rocks, and causes numerous cutting wounds across its targets. (Note: fan required.) [C-Rank]
Fuuton: Settou no Kokyuu ("Wind Element: Breath Stealing") This technique affects a single target, forming an area of low pressure around him. To cast the technique, the ninja must focus wind chakra in his hand and then touch the victim. The effect is invisible and will work until kaied out. The victim will suffer the effects similar to being very high in the mountains; the air he inhales is very thin and doesn’t provide enough oxygen. If engaged in anything that requires effort, such as a fight, the victim will tire very quickly, allowing the user to take advantage of her weakened state. [C-Rank]
Fuuton: Shindou Bakuha ("Wind Element: Oscillation Blast") A jutsu which shoots out a ball of super compressed wind and sound at a target which self-destructs upon contact. The explosion sends high-speed vibrations through the target, attempting to crack it apart. The jutsu is like a small, concentrated earthquake centered against what it hit. Since the effects of the jutsu do not spread out, it is a useful skill for opening holes in ceilings and walls. It is also very useful against armors or solid barriers, but not so much against softer targets. [C-Rank]
Fuuton: Shuriken Kamaitachi no Jutsu ("Wind Element: Throwing Star Sickling Winds Technique") The user pumps chakra into an unfolded fuuma shuriken that is held spinning in front of them. The technique will create winds of very high speeds that can cut deep into flesh and through bones. This technique is very draining on the user. [C-Rank]
Fuuton: Uchiwa Kaze Tate no Jutsu ("Wind Element: Fan Wind Shield Technique") Specific to ninja using a large ninja fan. The user points the fan in the direction of an incoming projectile, technique, or person, and after concentrating chakra to the tip of the fan, spreads it open wide and rotates it quickly in their hands. A spiral of wind whirlpools vertically from the center of the fan's tip into a wide circumference, creating a nifty shield of wind that will throw anything that comes into contact with it in another direction. [C-Rank]
Fuuton: Kazaguruma ("Wind: Windmill") Wind jutsu using a fuuma shuriken or large shuriken. A ninja throws the shuriken across the ground and it sprouts a tornado the same width as the weapon. The shuriken can also be controlled. [C-Rank ]
B-Rank
Fuuton: Kurokaze ("Wind Element: Evil Wind") To perform this technique, a ninja forms the handseals, then takes a large shuriken and sets it spinning. As the shuriken is thrown, the technique will form a whirlwind around it. The whirlwind is about two metres wide and moves at the speed of the thrown shuriken. Any enemy caught by the whirlwind will be sent spinning and raked several times against the rotating shuriken blade. [B-Rank]
Fuuton: Kattingu Uchiwa Ejji no Jutsu ("Wind Element: Cutting Fan Edge Technique") A fast jutsu used by the wielder of a giant ninja fan. The ninja fan's main weakness is that, due to its weight, it can be difficult if not impossible to deal with a close opponent. With Kattingu Uchiwa Ejji no Jutsu, the user focuses sharp, cutting chakra around the fan's edge. This adds speed if the fan is swung sideways like a blade, and will easily slash deep wounds into an approaching opponent. Spinning on the axis of their foot, the user can repeat the attack numerous times, damaging the opponent enough that the fan wielder can escape to a farther distance. (Note: fan required.) [B-Rank]
Fuuton: Dai Kamaitachi ("Wind Element: Great Cutting Whirlwind Technique") Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. (Note: fan required.) [B-Rank]
Fuuton: Fuudou no Jutsu ("Wind Element: Wind Tunnel Technique") Creates a frictionless tunnel 5 feet wide and 8 feet high that doubles the movement/speed of anything that enters it. The tunnel is a designated path that can zig-zag however the user specifies. Only the user can see the tunnel. [B-Rank]
Fuuton: Kaze Kangoku ("Wind Element: Wind Prison") Using the air around the target, the user will use it to restrain their opponents movement even to the point of completely stopping them in their tracks. The user uses their chakra in order to condense the air around their target, in a way solidifying the air around them in order to hinder or stop their movement. [B-Rank]
Fuuton: Atsugai ("Wind Element: Pressure Damage") A wind type attack useful at all ranges. The Atsugai is initiated by the user first forming the necessary string of handseals, ending with bird, should the shinobi use the jutsu through a weapon or the ram seal, should the shinobi be weaponless (NOTE: Advanced ninja only). After forming the seals, the ninja inhales, their chest comically expanding as they inhale. They then exhale violently through their mouth. The ensuing result is an extremely dense and high pressured tornado which literally blows away everything in its path. [B-Rank]
A-Rank
Fuuton: Kaze Bakuhatsu no Jutsu ("Wind Element: Wind Explosion Skill") The user grips his right wrist with his left hand, then curling his fingers up slightly a softball size cylinder of wind/air can be seen forming in his palm as he pumps chakra into the attack. Then the user thrust the attack toward the target causing a tornado that is turned on its side to be forced toward them, growing larger and larger as it approaches impact. Kunai, shuriken, and other weapons can/may be placed inside to cause added damage during the attack. (Note: Similar to Grand Waterfall) [A-Rank]
Fuuton: Neji Bofuutama ("Wind Element: Twisting Windstorm Ball") This jutsu grants the ability to fly by creating a spinning shield of wind around the user. The user can carry other people, but since the speed, diameter, and the maximum weight that can be carried all depend on the user's skill, more weight means less speed. Unlike other similar jutsu, this jutsu is harder to control, and requires a lot of concentration, so other jutsu can not be used at the same time. The user can continue flying as long as he or she concentrates and has chakra. They can end the jutsu by simply breaking concentration. The shield of wind also serves as a defensive shield. The shield can also protect the user from all standard projectiles, but not strong jutsu. [A-Rank]
Fuuton: Renkuudan ("Wind Type: Steroid Blanks") A wind type ninjutsu technique infamous for use by Shukaku. The user collects chakra in his fist, summoning wind in a blank round, and then pounds it into his stomach, directing the chakra through his stomach and out of his mouth as a powerful blast of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry. (Note: large chakra capacity required.) [A-Rank]
Fuuton: Kaze no Yaiba ("Wind Element: Blade of Wind") This jutsu creates a blade out of wind. Being wind, it is nearly invisible apart from a slight rippling in the air, and impossible to block. The user can create several, but it is very draining. Unlike the Blades of Wind Strike, this jutsu requires no weapon. [A-Rank]
Fuuton: Toropikaru Suto-mu ("Wind Element: Tropical Storm") The user conjures a storm. The storm is comparable to a low-category hurricane with strong winds, and even rain, which can damage the surrounding area. The user is situated in the eye of the storm, where they are safe from its effects. The most powerful users can rack up a powerful storm that can even tear villages apart. [A-Rank]
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