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| Tonou Tamekaze {WiP} | |
| | Author | Message |
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Takeo Matsuda
Posts : 130 Reputation : 2 Join date : 2010-09-06 Age : 26 Location : New York
| Subject: Tonou Tamekaze {WiP} Sat Sep 25, 2010 12:08 pm | |
| :: Basic Information :: Name: Tamekaze, Tonou -- Nicknames: The Puppet Master Gender: Male Age: 18 Birth Date: March 31th Blood Type: A Weight: 163 Height: 6"2 Rank: Kazekage/SS-Rank Village: Sunagakure~The Hidden Sand Village :: Character Looks and Personality :: Appearance: Personality: Tonou has a very straightforward personality that is driven on one thing--determination. Whether he fails or succeeds, as long as he feels accomplished and that he did good, then he will be fine. He tries his best no matter what the situation is, he goes 'diehard' and doesn't go down with a fight, and when he does go down, he goes down with the largest bang possible. He doesn't really show any emotion, since all he cares about is being the best ninja he can be. The emotions he will use are as followed; anger, determination, and every once in a great while, laughter. His face usually strikes as blank, as it seems he has a permanent scowl. Some take this as a glare, but really its just Tonou's blank stare... :: Character Clan :: Name of Clan: N/A Clan Ability: N/A Relationship in Clan: N/A Character Ability: N/A Character History and RP SampleHistory: RP Sample: http://narutor.ingoo.us/foggy-outskirts-f92/a-hazy-encounter-private-ree-t12514.htm
Last edited by Tonou Tamekaze on Sun Sep 26, 2010 12:35 pm; edited 2 times in total | |
| | | Takeo Matsuda
Posts : 130 Reputation : 2 Join date : 2010-09-06 Age : 26 Location : New York
| Subject: Re: Tonou Tamekaze {WiP} Sun Sep 26, 2010 12:33 pm | |
| - Wind Jutsu:
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Element: Fuuton Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Element: Fuuton Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Nagato will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Name: Renkuudan - Drilling Air Projectile Rank: B Type: Ninjutsu Element: Fuuton Description: Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. When expelled it forms concussive spherical projectiles capable of inflicting large damage.
Name: Dai Kamaitachi - Great Cutting Whirlwind Rank: B Type: Ninjutsu Element: Fuuton Description: Dai Kamaitachi is a Ninjutsu technique developed by the Sand ninja Temari. Named after a mythical creature, Temari uses her fan to blow a concussive wind that is imbued with her chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. This requires a fan.
Name: Senpuu Hashira no Jutsu Rank: B Type: Ninjutsu Element: Fuuton Description: This encircles the opponent with a spiral of wind, then the wind starts to rotate and is focused in rotating more and more fast. Once the opponent is imprisoned inside the spiral, the user can add projectiles, which will also encircle the opponent, effectively cutting them. That can make this jutsu deadly. This requires a fan, and will last one post.
Name: Kazekiri - Wind Cutter Rank: A Type: Ninjutsu Element: Fuuton Description: Fuuton • Kazekiri no Jutsu is a Ninjutsu technique utilizing the Wind Element. To utilize this technique, the ANBU member will form the needed hand seal. A large slicing wind will then be created which can cut through his opponent. This can be used to immobilize large summons. This will be the initial attack in an elemental trio used by the ANBU.
Name: Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough Rank: A Type: Ninjutsu Element: Fuuton Description: Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. The user can inhale a large amount of air into the chest cavity. A ninja can then exhale the air in a large gust capable of turning back an incoming attack.
Name: Tatsu no Ooshigoto - Dragon's Big Job Rank: A Type: Ninjutsu Element: Fuuton Description: Fuuton • Tatsu no Ooshigoto is a Ninjutsu technique utilizing the Wind Element. Temari will swing her fan into the air, causing the sky to grow dark and stormy. These clouds will create a cutting tornado that will drop down on top of her target
Owner: Hageshii Ame Name: Wind Location Jutsu Rank: C Type: Ninjutsu Element: Wind Description: Using small amounts of wind expelled from the mouth, a ninja is able to feel the vibrations from the impact when it hits, giving information on what it struck and the general shape of what was around the impact in a 5ft radius. This enables ninja to imitate a bats echo location, though this is not a sonic attack and can be easily tampered with by another ninja.
Owner: Hageshii Ame Name: Twisting Passage of Hellish Nightmares Rank: C-S Type: Ninjutsu Element: Wind or Water Description: A ninja forms a whirlpool or tornado, depending on which is desired, that is filled with solidified water (or wind) in the form of sharp talons or teeth. Ninja trapped in the tornado or whirlpool are shredded to pieces with the sharp points, being covered in light cuts at C Rank, moderate cuts at B Rank, Heavy cuts at A Rank, and possible lethality at S Rank.
A ninja can hold this jutsu for a number of posts depending on the rank used, and the ninja’s rank. A C Rank ninja can hold C for 1 post, a B Rank ninja can hold C for 2 posts, B for 1, an A Rank ninja can hold C for 3 posts, B for 2 posts, A for 1 post, and an S Rank ninja can hold C for 5 posts, B for 3 posts, A for 3 posts, and S for 1 post. Ninja who have had this jutsu from C-S rank (as in Genin to Jounin) are able to hold their S Rank jutsu for 3 posts, due to their familiarity with the jutsu.
Owner: Hageshii Ame Name: Air Peircing Spiral Rank: A Type: Ninjutsu Element: Wind Description: A ninja gathers small beads of concentrated wind on their finger tips, loosing them at an opponent. The balls, whose rotation is incredibly rapid, can puncture most substances. After a substance is punctured however, the air forms into a funnel shape, allowing further attacks to be funneled inside the breaks in the defense of another ninja. An example of this would be using this jutsu to puncture armor and then using Endan to funnel through the hole and damage the unsuspecting ninja.
Owner: Hageshii Ame Name: Great Wind Burst Jutsu Rank: A Type: Ninjutsu Element: Wind Description: A wind ninja claps his/her hands together to form a great blast of wind that can knock back attacker, projectile weapons, A or lesser ranked Fire, Water, or Wind jutsu. This forms a wave of wind, meaning that an attack a few seconds after this jutsu was used would go through, since the wind has left the area around the ninja. This jutsu blasts around the user in a flat circular wave and does not halt attacks from above or below the direction the ninja is facing.
Owner: Hageshii Ame Name: Clone Vortex Rank: A Type: Ninjutsu Element: Wind Description: A wind ninja causes a clone, rather than turning to a puff of smoke when defeated, to explode into a blast of powerful air. The air causes severe cuts to anyone within 5ft of the explosion, and creates a deafening boom.
Owner: Hageshii Ame Name: Great Demonic Wind Talons Rank: A-S Type: Ninjutsu Element: Wind Description: A wind ninja is able to form a giant claw made of wind, each finger being 10ft long and able to slash through armor and bone. The giant claw is directly connected to the user’s hand, as in when the ninja slashes, the claw slashes, the ninja punches, the claw punches, etc. If the hand is severed, this jutsu ends. This jutsu can be used once per available hand (typically twice, unless a ninja has more hands, or has a way of obtaining more hands. Using this jutsu with more than two hands increases this jutsu‘s rank to S. Ninja who have access to more than two hands train this jutsu at S Rank, they do not train it at A Rank, if they cannot use S Rank Jutsu, they cannot use this jutsu.)
- Fuuinjutsu:
Name: Blocking Technique Absorption Seal - Fūjutsu Kyūin 封術吸印 Rank: S Type: Fuuinjutsu Element: - Range: Close Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any spacial or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user.
Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique).
Name: Contract Seal - Keiyaku Fūin 契約封印 Rank: A Type: Fuuinjutsu Element: - Range: Close Description: When the user implements this Fūinjutsu on a summoner, it removes any control the summoner has over their summoned creature. Close contact and the summoner's blood appear to be required for the implementation of the seal.
Name: Eight Trigram Sealing Method - Hakke no Fūin Shiki 八卦の封印式 Rank: S Type: Fuuinjutsu Element: - Range: Close Description: The Eight Trigrams Sealing Style, consisting of two Four Symbols Seals, was used by Minato Namikaze to help Naruto Uzumaki access the chakra of the Nine-Tailed Demon Fox sealed within him. To perform the technique, the user must first summon a ceremonial throne, and place the target on it.
He claimed it was designed to hold an imprint of this seal's user (as well as the chakra and personalities of other people that the sealer chooses) as a failsafe. These imprints (as in the case of Minato and Kushina Uzumaki) have the capacity to recede the Nine-Tails' activity and interaction with Naruto, as well as talking to him for a limited amount of time. This seal weakens over time. As such, to strengthen the seal again when it gets too weak, Minato drew a key on the abdomen of the scroll toad Gerotora. When Orochimaru used the Five Elements Seal on Naruto, this created an imbalance due to an odd-numbered seal being placed over an even-numbered one. As a result, Naruto not only lost access to the Nine-Tails' chakra, but also had difficulty controlling his own, until Jiraiya removed it.
Name: Evil Sealing Method - Fūja Hōin 封邪法印 Rank: C Type: Fuuinjutsu Element: - Range: Close Description: This jutsu is used to suppress jutsu-induced marks on a person. Marks of weaker power can be completely suppressed by this jutsu alone, but for marks of higher power like Sasuke Uchiha's Cursed Seal of Heaven, this seal is dependent on the recipient's willpower to some extent. It is also capable of holding back certain Kekkei Genkai, such as that of the Kurama clan as seen when Kurenai tried to do this.
This seal requires a number of hand seals and a large amount of chakra to be performed. Preparation for this jutsu requires two concentric circles with kunai placed in intervals along the circumference, in addition to a number of characters written in blood that radiate out from the center of the curse seal.
According to Kakashi, this jutsu is quick, but painful. The seal can be removed at any time by the caster or whoever the seal is on, as demonstrated during Sasuke's battle with Naruto in the Valley of the End. Since this seal does rely on the will of the individual on to whom its placed the affected may be able to just will it away without an unsealing jutsu.
Name: Finger Engraving Seal - Shikoku Fūin 指刻封印 Rank: C Type: Fuuinjutsu Element: - Range: Close Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things however when doing so requires them to be very delicate with their chakra control. This jutsu causes slight discomfort for a living target and if it is on flesh, it will scar.
Name: Fire Sealing Method - Fūka Hōin 封火法印 Rank: Type: Fuuinjutsu Element: - Range: Description: This jutsu allows the user to seal a nearby fire into a scroll. The user writes the seal on a scroll and then performs the required hand seals. This causes a vapor to appear from the scroll, enveloping the fire and sealing it on the scroll as the kanji for seal (封).
Name: Five Seal Barrier - Gofū Kekkai 五封結界 Rank: B Type: Fuuinjutsu Element: - Range: Far Description: This technique creates a barrier around a place by placing four "Forbidden" (禁, kin) tags in different locations surrounding, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the five tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it.
Even if the barrier is broken, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately.
Name: Four-Corner Sealing Barrier - Kekkai Shihō Fūjin 結界四方封陣 Rank: Type: Fuuinjutsu Element: - Range: Description: This technique was designed by Tsunade for the purpose of sealing a tailed beast. The technique is performed with four separate scrolls and a sample of blood similar to a Summoning Technique. Shizune mentioned that good chakra control and concentration are needed to perform the sealing technique. To use this technique, a scroll is needed to seal the numerous amounts of chakra. This technique was supposed to seal the Three-Tailed Giant Turtle in its own dimension, permanently. This jutsu has three stages: a "Search" stage, a "Bind" stage, and a "Lock" stage in capturing the target.
Name: Generic Sealing Technique Rank: E - D Type: Fuuinjutsu Element: - Range: Close Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu, typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time.
Puppets can have these hidden inside various compartments as a means of increasing their own killing potential as well as hiding useful weapons from the opponent's sight. Interestingly, objects with seals on them can be sealed in other seals, which expands the number of potential tricks a shinobi can use.
Name: Elemental Sealing Method Rank: A Type: Fuuinjutsu Element: N/A Range: - Description: Whether it is from a jutsu, or something that really happened in nature (wildfire, tornado, etc.), the user can seal any element, even if it isn't their affinity, and use it for later by using just a D-Rank amount of chakra to unseal the scroll.
Name: Five Pronged Seal Rank: A Type: Fuuinjutsu Element: N/A Range: Short Description: This jutsu produces a powerful seal that is used to block or disturb the flow of chakra in a target. Once the seal is completed, the target will become unconscious and unable to fight for a short time. Orochimaru performed this jutsu to tamper with the seal on the Nine-Tailed Demon Fox. The original seal allowed the Nine-Tails' chakra to seep out into Naruto Uzumaki, but the additional seal disturbs this, preventing Naruto from using the Nine-Tails' chakra or even controlling his own chakra properly. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal. When Orochimaru later notices that the seal has been removed, he remarks that there are very few ninja capable of doing so.
Name: Five Pronged Unseal Rank: A Type: Fuuinjutsu Element: N/A Range: Short Description: This jutsu is used to remove seals of up to equal power, like the Five Elements Seal.
- Taijutsu:
Name: Turtle Shell Counter Rank: C Type: Taijutsu Element: None Range: Touch Description: A fast movement of the hands causes a swirling motion ready for any physical attack and if someone does attack during this move the user’s hands will shoot out and counter the attack. It’s speed is at the point where the user can also pick flying projectiles from out of the air coming at him.
Name: Rabbit Punch Rank: D Type: Taijutsu Element: None Range: Touch Description: A quick jab which is hard to dodge or block because it moves so fast. It doesn't do a whole lot of damage and is normally used as a diversion or to keep an opponent off balance.
Name: Tiger Claw Rank: D Type: Taijutsu Element: None Range: Touch Description: The user forms a hand in the shape of a claw and empowers the tips of the fingers with chakra. The strike, if it hits, will tear through normal clothes and cause bleeding at the affected area.
Name: Iron Hand Rank: C Type: Taijutsu Element: None Range: Touch Description: The user fills a closed fist with chakra then throws a punch. The chakra acts as a weight to the blow and if it hits it will cause an internal bleeding around the affected area. It is also effective at blocking C-rank attacks and projectiles.
Name: Shiranui (SeaFire) Type: Taijutsu Rank: C Element: N/A Description: This move has a ninja put the opponent in a three-quarter facelock and run up a vertical surface, and jump backwards, performing a backflip in the air, and landing face down to the floor, driving the opponent back-first down to the ground.
Name: Clothesline - Lariat Type: Taijutsu Rank: C Element: N/A Description: The user charges at his opponent, striking them with a Lariat move. This strike is powerful enough to blow away the target's entire chest. The attack is straightforward, though, and can be easily seen through with the Sharingan.
Name: Reppuu Rank: D Type: Taijutsu Element: - Description: A counter attack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.
Name: Senpuu Rank: D Type: Taijutsu Element: - Description: A 360º spinning kick on the air in which the user will attempt to send an enemy flying.
Name: Shoufuu Rank: C Type: Taijutsu Element: - Description: A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The user will lower their body before performing the kick, allowing them to launch the enemy more efficiently.
Name: Kage Buyou Rank: C Type: Taijutsu Element: - Description: A technique often used after Shoufuu, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them no time to counter, allowing the user to proceed to strike with ease.
Name: Dei Senpuu Rank: C Type: Taijutsu Element: - Description: This jutsu is the evolution of the Senpuu, in which the user performs an even more furious 360º kick that moves at insane speed, making it faster then Senpuu and better served to react to enemies.
Name: Dynamic • Action Rank: C Type: Taijutsu Range: 5 m Element: - Description: Dynamic Action is a taijutsu technique. A ninja will launch themselves at an opponent and then use a barrage of strikes and kicks.
Name: Dynamic • Entry Rank: C Type: Taijutsu Element: - Description: Dynamic Entry is a taijutsu technique. A ninja will often throw a kunai to distract his targets attention (though not necessary), he will then use his/her speed and agility to quickly approach and attack his/her opponent from their blind side.
Name: Sukai Whirlwind Rank: D-C Type: Taijutsu Element: N/A Description: The user will flip or roll to their shoulder blades, and begin to spin in a triangle-copter like motion. It is a high speed Taijutsu attack that can sweep the feet of an opponent and cause them to fly into the air defenseless for another attack. This of course, is using their weight and speed against them. Or if used vs a Kenjutsu/Weaponry user, it can disarm them. Separating them from their blade or weapon with ease.
At C rank this jutsu starts to use a higher amount of chakra. The chakra increases the speed of the movement, making the user look almost like a blur. It can now be used to deflect projectiles such as Kunai, Shuriken, and the like.
Name: Shunshin no Tishui Rank: C - A Type: Taijutsu Element: N/A Description: Tisui will begin to burn his chakra more freely to focus on speed and movement. This increases his agility and speed significantly, to the point of his chakra becoming visible by the naked eye, with each action he commits too. Using his speed combined with his fierce Taijutsu, his blows will be even more powerful. This jutsu burns the chakra tank of whatever ranked used and will last for 2 post (ending on the second post unless used again)
At C rank his movements and agility are raised by 10% -If hit by his Taijutsu at this speed, it will cause bruises but leave the opponent with functioning organs and bones.-
At B rank his movements and agility are raised by 15% -If hit by his Taijutsu at this speed, it will give Tishui the ability to shatter bones with locked on punches and kicks. While adding on the effects of the first level-
At A rank his movements and agility are raised by 20% -If hit by his Taijutsu at this speed, it will cause the opponent to suffer from internel bleeding if his mark is hit dead on. This also causes the effects of the first two ranks-
Name: BackDrop Type: Taijutsu Rank: B Element: N/A Description: The Ninja stands behind the opponent, grabs them around their waist, lifts them up, and falls backwards while bridging his/her back and legs, slamming the opponent down to the ground shoulder and upper back first. The ninja keeps the waistlock and continues bridging with their back and legs, pinning the opponent's shoulders down against the ground.
Name: 17 Kick Combo Type: Taijutsu Rank: B Element: N/A Description: The user would proceed on the left side by delivering a low kick followed by a mid kick to a high kick then brings his/her leg up in an axe kick of two more blows. He/she then follows suite with the same actions on the right side and ends with a mid roundhouse kick into a reverse roundhouse and follows one more time until he jumps for the last round and ends it with a back flip kick, launching his opponent to the air. Can be used in conjunction right before Dancing Leaf Shadow.
Owner: RockBoy Name: Konoha Counterattack number 1: One handed KO Rank: C Type: Taijutsu Description: This is an easy but useful counterattack. When an opponent is trying to punch the user or stab him with a knife or anything of the same size the user will only have to slap the opponents hand down. After the user slaps the opponents hand down he must rapidly raise his hand and concentrate chakra in his joint to make the hit more powerful. After he concentrated chakra in his joint the user will hit the opponent in the chin probably knocking them on the ground. If not knocking them than they will just lose balance for a second and that’s enough to make another attack. For this counterattack only good reaction is needed.
Owner: RockBoy Name: Konoha Counterattack number 2: Deflect and round kick Rank: C Type: Taijutsu Description: This is almost the same as the number one but the only thing is that the counterattack is only used for weapons that are larger than a knife like a sword or anything similar. There are a lot of ways to slash somebody and this counterattack has few ways to deflecting them. When an opponent is slashing at the user from the above the user must only concentrate and wait for the right opportunity to deflect it. When the time comes the user must make a step forward and hit the opponents arm on the left or the right side so when the user hits him the opponent will lose balance. So basically the hit must be quiet powerful. If the user isn’t an expert with taijutsu moves, than it’s recommended to use chakra as power up. So after the user hits the arm and the opponent loses balance than its time to kick him with a round kick. Mostly this round kick is done with a jump. So Deflect, jump and round kick. This type is mostly for all slashing motions. Before the opponents slashes the user, he makes a step forward to be as closer to the opponent. Than he must hit the opponents arm with a hard hit and than rapidly jump and instantly do the round kick. The kick can be aimed anywhere but the best option is to hit in the head.
Owner: RockBoy Name: Konoha Counterattack number 3: Spinning Evasion Rank: Genin – Chunin: C / Jounin: B / Jounin taijutsu expert: A Type: Taijutsu Description: This counterattack is used when the opponent is trying to stab the user with a sword. Since a sword is too big to use the counterattack number one, with this counter the user will avoid the danger of being stabbed with turning around for 360 degrees. While turning when in the half way till finishing the spin the user will grab the opponents arm only for a brief moment to push him forward and make him lose balance. After that the user will turn rapidly and hit the opponent with his elbow on the opponent’s neck. The opponent should get knocked on the floor but if the hit was made by a jounin the opponent will get knocked out. And if the jounin is a taijutsu expert the hit could possibly kill the opponent.
Owner: RockBoy Name: Konoha Counterattack number 5: Face Crush Rank: C Type: Taijutsu Element: N/A Description: It's a really simple move to execute. When an opponent tries to hit the user with a punch or stab him the user will bend back just before the opponent hits him. The opponent's punch will miss the user and he will find himself just in front of the user. The user will immediately grab the opponent's waist and lifting him while the user bands back again and eventually crushing the opponents face to the ground dealing a moderate damage. It could possibly break the opponents nose.
Owner: RockBoy Name: Konoha Counterattack number 6: Spinning Throw Rank: B Type: Taijutsu Element: Wind Description: This is a bit complicated move to execute. When the opponent tries to punch the user, the user will avoid the punch just by an inch. After that the user will grab the opponents arm with one hand, than he will place the other hand he will place on the opponents shoulder and with a foot he will push the opponents leg and in same time pushing with the two hands while adding a big amount of wind chakra that will add extra push and eventually sending the opponent in the air spinning so hard that he could feel sick and than he will fall in full speed while rotating hard on his face which will be enough to knock out almost any enemy.
Name: Knock out! Rank: B Type: Taijutsu Element: - Description: The user can punch an enemy in the face with forceful power to break bones. This can also be used against jutsu. For say a C ranked wind jutsu is coming at you use this jutsu to send the jutsu flying back to the user. It can block against C ranked ninjutsu and B ranked taijutsu
Name: Konoha Gouriki Senpuu Rank: B Type: Taijutsu Element: - Description: The final evolution of Senpuu, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.
Name: Konoha Raiken Rank: B Type: Taijutsu Element: - Description: The user will use this while in mid-air, beginning to spin at high speeds in order to obtain a furious momentum before driving down upon an enemy with a rotating fist.
Name: Bone Crush Technique Rank: B Type: Taijutsu Element: N/A Description: The user kicks the opponent in the Knee area, thus sending them forward, sometimes breaking the knee entirely and forcefully sending them forward. As the opponent falls forward, the user grabs the back of the opponents head, cups it and smashes it into his or her Knee, effectively killing them.
Name: Quadruple Suicide Arm Breaker Technique Rank: B Type: Taijutsu Element: N/A Description: This technique requires a good amount of agility to preform correctly. Once the opponent throws a punch or swings their arm outward, the user will duck/dive to avoid it, grabbing their arm in the mean-while. They move the opposite direction around the body that the arm is meant to, bending it over itself, if preformed correctly, it can break, the shoulder, elbow, and wrist bones in one quick sweep. The user then turns and throws the opponent a good distance. If the user bends the opponents arm in the opposite direction, they will be set up for death, since their other arm will be easy enough to move to punch or stab clear into the user's face.
Name: Double Decapitation Technique Rank: B Type: Taijutsu Element: N/A Description: This involves extreme accuracy, the user will have to place their blows precisely in order to harness the full effect of this jutsu. The user applies Chakra to their palms and does a hand-spring forward aiming two kicks at both the opponent's knee's, if this strike is successful the opponent's Knee's will bend inwards and the opponent forwards. The user would then utilize both elbows and do an attack to the opponents shoulders or elbows, dislocating or breaking them. If Applied to the elbows of the opponent, it can be used again at the neck of the opponent using the user's fists to break their neck, all in one swift moment.
Style Name: Bone Breaker [Hone [Ho-ne] Bura-Ka] Style Type: Taijutsu Rank: A [Ranked for the Sheer Destructiveness of this Style] Style Weapon: N/A Description: Bone breaker is a series of grapples and grabs, mainly used as a take down, it is based around counter attacks. It is known as the bone breaker due to the many times bones were broken when they fought against a Bone breaker. The Ninja using this style uses their own momentum as a weapon, constantly building up inertia for a very explosive and dynamic style. It has good speed and endurance but is not extremely destructive, it uses the opponents force to injure them. It is used with a variety of attacks, (Grapples, joint locks, kicks, and elbows and knee movements.) Bone breaker requires very little physical strength and is based more around accuracy and speed. Used with certain elements, this Taijutsu can be truly gruesome. Using the ability of counter-attacking, it makes these attacks almost unstoppable.
Eight Celestial Gates
Opening the Gates.
C-Rank: Only the first three gates are available to you, After all three gates are open, you will have about three posts to put them to use before they close, even if you are still in mid RP. Required chakra left for C ranked gates is enough for a C ranked Jutsu. B -Rank: At this point, you may either continue opening gates OR use jutsu but only one of the two. If you decide to continue opening gates: Opening all six gates, you will have four posts to use them. You must have some chakra left to use these gates (enough for two B ranked Jutsu). The effects of the first 6 gates will only last for four posts before you are left with no chakra. A-Rank: After opening the first 6 gates, you may either continue combat OR continue on opening the final gate for your rank, gate 7. Gate 7 will lead to your character passing out at A-Rank. Upon the opening of the first 6 gates, you will have a maximum of four posts to put them to use before you are left with no chakra. You must have enough chakra to use the first 6 gates without immediately passing out (enough for two B ranked jutsu). If you open gate 7 you must have enough chakra for one A ranked jutsu before these effects take place. Using the first six gates will leave you with only half of the amount of chakra your character started with, if you are left with no chakra after the gates wear off, you will pass out from exhaustion. S-Rank: In addition to what’s listed on “A-Rank” you will be allowed to open the 7th gate without any fear of a major side effect except leaving your character without any chakra after 5 posts
Name: Kaimon (The Gate of Opening) Rank: C Type: Taijutsu Element: None Description: [Gate 1] Located behind the left eye. This gate is usually broken in order to perform a needed devastating attack or for a self boost to get out of a sticky situation; keeping this gate unlocked for an extended period of time puts a lot of strain on the muscles, this enables the user to out run, or evade, any jutsu below their rank or physical attack made by someone of the same rank, besides genjutsu, this includes explosions and items thrown by a ninja of similar rank.
Name: Kyuumon (The Gate of Healing) Rank: C Type: Taijutsu Element: None Description: [Gate 2] The Heal gate is located behind the right eye, which allows them to shrug off a good deal of damage and even make their body function better for a while. The user will not feel minor pain, and their body will not bleed, or appeared to be injured from small attacks (obviously this doesn’t mean a limb cannot be severed).
Name: Seimon (The Gate of Life) Rank: C Type: Taijutsu Element: None Description: [Gate 3] The Life gate is the third celestial gate, and the first of the forbidden ones; the unnatural endurance granted by this causes the user to barely even register pain, as such they would not give up easily in a fight, even if they are horribly outmatched. Located near the top of the spine, this gate furthers the endurance of the user. This gate grants some minor healing from attacks ,two ranks below the user, made against the user when opened as well, this effect only works on physical attacks that are two ranks below the user’s rank and the effect takes one post’s time to work, further attacks will be healed as well in the same manner. Minor Genjutsu, those two ranks lower than the user, will not have any effect.
Name: Hakkei Karui (Minor Gate Release) Rank: B Type: Taijutsu Element: None Description: This jutsu will allow the user to immediately open the first three gates of hachimon, all at once.
Name: Shoumon (The Gate of Harm) Rank: B Type: Taijutsu Element: None Description: [Gate 4] The fourth gate is known as the Harm gate, and for good reason. Like the Life gate located right above it, it is forbidden for its risk to oneself. This gate allows the user to tap into their own abilities even further, allowing them to truly use their Taijutsu techniques to their full advantage. This is not without a price; however, while this gate is open the muscles are slowly being torn to shreds by the sheer force flowing through them. This, in effect, amplifies the user’s abilities even further than the first gate, allowing them to out run, evade, and dodge any physical attacks made by a user of similar rank; this has no effect on genjutsu.
Name: Tomon (The Gate of Limit) Rank: B Type: Taijutsu Element: None Description: [Gate 5] Placed below the Harm gate, by opening this gate, the mind's natural inhibitions placed on the body are forcibly removed. This massively increases chakra flow, grants superhuman speed and strength, granting them the ability to bend and break any metal or material, they will also have the strength to punch through most elemental objects (rocks, trees, etcetera). When this gate is unlocked the user's chakra forms a visible aura around them, further allowing them to cut through chakra stings or similar, this is not the same as the Hyuuga’s Gentle Fist. Of course, the minds unconscious inhibitions are there to protect the body, with them gone the body slowly tears itself to pieces, not knowing when to stop
Name: Keimon (The Gate of View) Rank: B Type: Taijutsu Element: None Description: [Gate 6] Falling in line below the Life, Harm, and Limit gates, the View gate is a rare sight to behold. The user's body is actually burning from the chakra pouring out of all the chakra points, creating such a thick aura that jutsu up to the same rank as the user are actually deflected, this is not a recoil effect and this does not work on Genjutsu. The chakra is basically holding the body together as the user's muscles and even some bones are being torn to shreds, after the gate closes the user will be unable to move without assistance.
Name: Hakkei Rikisetsu (Major Gate Release) Rank: A Type: Taijutsu Element: None Description: This jutsu will allow the user to open the next three gates of Hachimon, again, all at once.
Name: Kyoumon ( The Gate of Wonder) Rank: A-S Type: Taijutsu Element: None Description: [Gate 7:] The penultimate of the eight celestial gates is located at the base of the spinal cord; the Wonder Gate is only attained by true masters of the art of Taijutsu; at this point the mind has actually convinced the body that it can do more than 100%, rather than the normal 20-30% it normally does. The enormous surge of energy granted by this state shreds part of the body as the gate is broken; however, the chakra is absorbed by every fiber of the body, knitting it together again, making it better; at least temporarily. The body is functioning at what nobody should, and this state causes extreme physical pain; but the mind at this point has transcended pain. Additionally, no physical attack of any rank or Genjutsu of up to the same rank can affect the user.
Name: Shimon (The Gate of Death) Rank: S Type: Taijutsu Element: None Description: [Opening this gate will lead to the death of your character within fourty seconds at S rank; again, opening this gate will cause death, period.] Upon unlocking the final gate, located in the heart, the body dies. The heart explodes, the lungs stop taking in air, blood stops circulating; the user is clinically dead, and no means exist to bring them back. What is known about this gate is that even though the body is dead the mind controls it with chakra flow alone, animating it and causing it to function as if it were still alive. A physical attack on the user means nothing, and even if a weapon should sever the body in half the chakra holds it together. Only true masters of Taijutsu have been able to attain the unlocking of this gate, and then only under the most dire of circumstances. Only S ranked, or higher, Genjutsu will affect the user at this point.
Jutsu name: Omote Renge (Front Lotus) Rank: B Type: Taijutsu Element: N\A Descripiton: Omote Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther,increasing speed and power. To utilize the Omote Renge, the user first loosens the bandages around his arm. With a quick dash he is suddenly below his target and a quick upward kick sends his opponent skyward. The user then jumps into the air to place his chest to the back of his opponent. He then wraps his arms and the bandages around his opponent to prevent escape. As the pair begin their fall back to earth, The user begins to spin downwards at a high rate of speed, driving his opponent head first into the ground. At the last moment the user himself releases the bandages and jumps to the clear.
Jutsu name: Ura Renge (Reverse Lotus) Rank: A Type: Taijutsu Element: N/A Description: This advanced, more destructive version of the Renge requires the opening of at least the Third Gate (Life Gate), with a correspondingly higher cost to the user. Once the third gate is open, the user can then use Ura Renge by launching the target into the air and hiting them with one arm and foot, sending the target crashing into the ground, typically killing them.
Name: Asa Kujaku - Morning Peacock Rank: A Type: Taijutsu Element: N/A Description: The Morning Peacock is a certain-kill taijutsu born from the philosophy of Might Guy. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The speed of the punches is so fast that they are set ablaze by sheer speed and friction. This creates a peacock-like fan of flaming chakra around the opponent. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura.
Name: Hirudora - Daytime Tiger Rank: S Type: Taijutsu Element: N/A Description: Daytime Tiger is an incredibly fast punch. After opening the seventh of the Eight Gates, the user makes a fist in front of their face with one hand and then taps it with his other, which creates a massive amount of air pressure resembling a tiger. The user then forms a unique hand seal, which launches the tiger at the opponent. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes before impact, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Guy claims the Daytime Tiger is a one-hit kill technique. However, a powerful shinobi like Kisame Hoshigaki is still able to survive the attack.
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